These diversions are thankfully uncommon across Owlboy's eight to ten hour running time so, for much of the game, players can experiment and explore.Įxperimentation and exploration are two of the many joys of Owlboy. Consequently, there are more than a few frustrating sequences where players will sit through a conversation or a cut-scene, move the character to the next screen, and trigger yet another scripted event. If you're going to tell a scripted, linear story in a video game, you're going to contend with scripted, linear gameplay. On the minus side, the story can, at times, interrupt the gameplay. Moreover, just as in Iconoclasts (which has a lot in common with D-Pad's game, not least of which is a long development period), heroes and villains don't always fall into simple buckets of "good" and "evil." There's a healthy middle ground, where moral ambiguity is allowed to germinate. Otus himself, born mute and subjected in his early years to constant second-guessing, is a truly sympathetic character. Its locations, events, and characters have personality and purpose. On the plus side, the mythology of Otus' world is fully-realized and ever-present. When sky pirates attack the town, Otus and his best friend Geddy head out on an adventure to stop the pirates and, just maybe, save the world as they know it.Ī lot of care and attention went into the story of Owlboy and, as always, it's a blessing and curse. Set in a sky filled with floating islands, Owlboy tells the story of Otus, a young owl-boy who lives in a sleepy hamlet called Vellie. However, the nuts and bolts of the game - movement mechanics, level design, enemy encounters, and player progression - are only satisfactory by comparison. So how does it fare? Among the many pixel-art platformers popping up on Nintendo's hybrid, it's easily one of the better ones, thanks to extraordinary art design, music, and story-telling. Developer D-Pad Studio must have thought the same, as the game landed on the Switch eShop last week. 3 and Kid Icarus, the action-platformer Owlboy always seemed like a perfect fit for the Nintendo Switch. Although it’s possible the style won’t captivate players in the same way that Owlboy‘s did, Vikings on Trampolines still manages to impress thanks to the crisp, fluidly-animated sprites and overall high level of detail.By Evan Norris, posted on 19 February 2018 / 6,362 Views It’s possible that the smaller scope could lead to the developers taking it easy on the visuals this time around, but this has not turned out to be the case. It may seem that D-Pad Studio chose to reduce the scope of its next project, but Vikings on Trampolines nonetheless looks like it will offer quite a bit to those open to the concept. As it turns out, the developer’s next game comes in the form of Vikings on Trampolines, a multiplayer-focused party brawler that features exactly what the title suggests. Since then, many have no doubt wondered how D-Pad Studio would follow up on this ambitious undertaking. Owlboy is known for its nearly decade-long development cycle, which definitely paid off when it came to the game’s detailed pixel-art style. If you know of developer D-Pad Studio, you likely know it for its 2016 sidescroller Owlboy.
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